Campaign Bad Decisions
Science and Magic
Science And Magic
There seems to be this conception that science and magic have to be enemies. This universe is an exception that that rule. Magic is technically in fact, one of the sciences. However, most educations in magic focus on applied magic, and so the reason for separating these topics is the same reason that applied science (Engineering) is separated from other sciences. Magic isn’t weakening because science is getting stronger, or even weakening at all. Melkar is the god of science as well as Lawful Magic, and relationships, believe it or not, are one of the things that make a god (and their portfolio!) get stronger, and Melkar has recently gotten off of his cubical rump* and started interacting with other gods.
The Color of (Your) Magic
Everyone’s magic has a certain, particular color. This color manifests when said magic is used. It tends to tinge ones spells, if not color them completely. Each person has one distinct color per soul, but various hues and shades of that color can appear. People without souls have magic that is either pure white or pure black. In addition, some people have a specific effect of sorts with their magic. For example, their magic may always appear foggy and cloudlike, or it may always appear as a sparkling, glittering mess.
If you have magic, what color is it? Does it have any special effects? Let me know.
Anything that’s prepared, that requires study and previous effort- that’s Lawful Magic. A wizard preparing his spells, a binder binding his vestiges, a witch communing with her familiar, people memorizing the true commands of the cosmos, these are all examples of this magic, controlled by Melkar. A lawful magic user invests magic in their soul, and for additional knowledge they lose control of this magic once invested, as it only goes where they have planned it to go.
Unprepared magic, magic that comes from the blood and heart- but magic that still has rules, the same spells or abilities as Lawful Magic, these things are chaotic magic. A sorcerer draws from her blood, ancient and strong, an oracle recieves visions of power which she wields in battle, a summoner calls upon the same ability they use to summon a loyal creature to cast spells, these are chaotic magic, which stems from Setelli. As well as things that are Supernatural or Spell-like abilties, drawing on a subtle magic.
Sometimes known as Neutral Magic, Pure Magic works because Pure Magic works. The soul energy of incarnum, a caster stringing words together to make a spell that no man has ever cast, one drawing on elemental energy in ways that are not spells, but are brand-new, this is pure magic and it defies all the previous laws of reality. New and strong, originating from the birth of Scula, this magic quite angers the primordials, but they have done nothing yet about it.
Previously classified as Lawful Magic, it became clear with the birth of Kressl that Psionics was something different than previously known. For psionics does not come from the blood or from study, it is known but special- it comes from the mind and the soul, and while it is related to reality and not pure magic, the connection is tenuous at best. Some scholars hypothesize that ki abilities and martial manuvers also spring from this source, and the fact that Kressl is both a monk of sorts and master of several water-related martial disciplines (which only he and his siblings can use, due to their primordial blood and souls, which the other gods do not truly possess) would support this hypothesis.
Technology in this world is quite powerful and omniprescent, especially Gramarie. In some ways it is similar to a victorian spot of advancement, in some ways it is more powerful and advanced than that, and in some ways it is less powerful. Telephones are widespread but very expensive, as well as automotives. Airships are used for recreational and luxury air travel, as one would use a train or boat in these days. They’re really more for amusement (or war) than anything else. The main method of long-scale transportation is through the TransNexus, created by Excel Transporation. This company controls transportation for all of the United Planets and other allied realms. The TransNexus is an elaborate system of teleportation circles, which are housed in various buildings in cities. The quickest way to get to a city is teleporting to a local TransNexus station (a spell much simpler to cast than most teleportation spells, due to a unique magical invention), and then stepping in the circles you desire until you arrive at your destination. Excel Transportation also offers a private teleportation service with more accuracy, which can teleport one to anywhere they wish. While spells prevent against enemy transportation, none consider Excel Transportation an enemy. A year’s worth of TransNexus service costs about 500 gold, and the private service is much more pricy, especially for unlimited teleportation. There are also subways in many cities.
The Standard Spell Codex
Every single spell that exists and that the inventor is not hiding from others is registered in a manual known as the Standard Spell Codex, or at least is probably being submitted for approval. The original Codex was made by a Red Dragon scholar thousands of years ago, and it was one of the first magical tomes to treat magic analytically. There the potential of every known spell was recorded, and the spells (which had many names before then) were then given standard names. This original work (with edits for additional knowledge and consistency) is what is called the Original SSC, and any spells developed or discovered since then are released in the Expanded SSC. An arcanist often buys one copy of the Original Standard Spell Codex when they begin their studies, and must buy a new copy of the Expanded Standard Spell Codex every 5 or 6 years. There is some talk of creating a “Modern Standard Spell Codex”, which would hold all the spells created since the original was published, and would be updated every hundred years, meaning that the Expanded Standard Spell Codex would be a much slimmer manual. The Modern and Original would probably be packaged together or come in the same book.
The Standard Spell Codex isn’t actually usually published as a spellbook. It’s just a reference material that describes the spells. There are some copies that have all the spells recording in them as a spellbook, but those are extremely, extremely expensive. There are many spells that are not in the standard spell codex, for various reasons. Some of them are custom or amateurish spells, and some of them are top secret. The Uldoki government has confirmed they have at least a gross of spells hidden within their R&D facilities, kept from the general public, and most other nations do as well, though few are so open about it.
*As a tesseract, every face of Melkar is in fact a cube.